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Simulation Sightings

31.1.04
 
Using Games and Activities for On-Line Learning: Some Basic Principles
Using Games and Activities for On-Line Learning: Some Basic Principles A article by Glen Parker. No high cost simulations here, the article looks at learning games for the rest of us.
 [link]
24.1.04
 
Pong: The Text-Based Game
Pong: The Text-Based Game This is fun. Reminds me of some "great" e-learning courses I have been through. Also a links to "Pong: The Movie" and a 3-D game. Here is a regular pong game too. After you play, ask yourself "What is fun?" Which of these, if any, were fun? Why? How can you create fun in what you do?
 [link]
23.1.04
 
gamelab :: alphabet city
gamelab :: alphabet city This is fun! a face-to-face massively multiplayer word game. I think you can use these intructions and run it. Im also thinking of modifications which would require that the words people form are key learning points from a session.
 [link]
17.1.04
 
Online Role Play - Guide Snapshot
Online Role Play - Guide Snapshot This guide covers adopting, moderating and designing online role-play learning experiences. Case studies of several online role plays are underpinned by a number of linked, guides, templates, and checklists plus video clip testimonials from teachers and students. Very nice resource from Australia. One of the authors, Albert Ip also has an online roleplay platform www.fablusi.com.
 [link]
16.1.04
 
Maestro--Simulation Convergence
Maestro Headquarters: The Jet Propulsion Laboratory has released Maestro, a public version of the tool used by NASA scientists to operate the Mars Exploration Rovers. Anyone can download Maestro for free and use it to follow along with the rovers’ progress during the mission. You can use Maestro to view pictures from Mars in 2D and 3D and create simplified rover activity plans. During the mission, updates will be released for Maestro containing the latest images from Mars. You gotta admit, this is cool...
 [link]
15.1.04
 
WebSight Simulation Games
WebSight Simulation Games Talking about global economic injustice can seem like "heady" stuff. It’s hard to understand how the global economy works, and it’s even harder to see how it all relates to us, personally. Simulation games help us both understand and make the connection. They provoke emotions that help us begin to see how we are part of the worldwide web of the global economy.
 [link]
12.1.04
 
McGraw-Hill - Trainer's Toolchest - FREE Games
Free Games From the site "Need a climate setter or icebreaker? A quick activity to energize a tiring group? A fun way to demonstrate the value of teamwork? Here are a few FREE 100% reproducible games -- complete with objectives, step-by-step procedures, materials and time required."
I have used the "Four Corner's" activity from this collection. Makes a nice introduction for doing personality styles related training.
 [link]
7.1.04
 
Playing with Prototypes
From the NASA ASK Magazine article Playing with Prototypes Dr. Edward Hoffman writes "...play should be a critical core competency of any modern organization. Coupled with the serious nature of work is the joy that comes from playing with a prototype or model." We could not agree more!
 [link]
4.1.04
 
Are You Living in a Computer Simulation?
The Simulation Argument This website features scholarly investigations into the idea that you might currently be literally living in a computer simulation, running on a computer built by some advanced civilization
 [link]
3.1.04
 
Learning Curve Simulation
By Forio Broadcast This simulator permits to assess the impact of different growth scenarios on the service capability (productivity) in service organizations such as consulting firms. You can play online.
 [link]
 
The impact of digital games in education
The impact of digital games in education In recent years, electronic games, home computers, and the Internet have assumed an important place in the lives and children and adolescents. New media are causing major changes in the nature of learning. There is a vast gap between the way people learn and the way in which new generations approach information and knowledge. Nonetheless, in the formal educational setting the new media are still under-represented.
 [link]
 
Simulations, games and role-play
Simulations, games and role-play (Economics LTSN) Designed for Economics Professors, this is a nice online resource for anyone working on simulation design for the classroom. There is also a pdf file available.
 [link]
 
Network-Centric Advocacy
Video Game Advocacy Gaming is a new communications channels. We need to continue to look for ways to plug into the opportunities that this represents and find ways to give voice to the audience.

Another sighting from www.deanforamerica.com Make a virtual trip to Iowa and help campaign for a Dean win in the important Iowa caucus.
 [link]
 
The State of Play
The State of Play From November 13-15, 2003, 250 designers, computer scientists, entrepreneurs and legal scholars joined together to explore the phenomenon of virtual worlds and videogames. Please visit this page for photos and reports of the conference and updates on State of Play 2.0, November 2004
 [link]

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