Games As Political Lessons
Games As Political Lessons By way of
worldchanging a thoughtful article on political simulations. The article also provides a useful set of links to a variety of political simulations.
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Online Music Industry Simulation
Music Maven From the site "Music Maven is an online Music Industry simulation game. You are the manager (and also possibly the front-man) for a band, competing against others in the Music Maven community. Your job is to take your band to the top, which is no easy task, since all the other bands in the community will be trying to do the same thing." This is a multiplayer game.
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Computer Games Rebooting Our Minds?
Are Computer Games Rebooting Our Minds? From The Tyee.ca "The debate over the effects of digital games is running hot in academic circles and beyond at the moment. A recent Maclean's cover headline blared: "How computers make our kids stupid". Meanwhile Steven Johnson, author of a new book called Everything Bad Is Good for You, argues that games and other interactive media sharpen our brains." yada yada...
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Office Space
Office Space is an amusing little game that has you trying to do your work and avoid bosses. Kind of a 3d pacman. Nice way to blow of some steam in the cube farm. There is a map editor online as well.
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E-Learning Queen
The Ethics of Video Game-Based Simulation An interesting article on the the ethical issues involved in using simulation in education and training, explores some of the conceptual and philosophical bases, and proposes ways to address the problems and adjust instructional strategies. From the e-learning queen.
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World Trade game
World Trade game The aim of this classroom game is to help the participants understand how trade influences the development of a country and to create interest and discussion about the world trading system in an enjoyable and non-academic way. The game is from the World Council of Churches.
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Games Quarterly Magazine Special Edition
Games Quarterly Magazine Issue #2 You can Download the
Special Edition: Educators & Games from their web site (focus is on k-12). Games Quarterly Magazine (GQM) celebrates non-electronic games: Board, card, role-playing, family, general interest, party, miniatures and educational games.
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