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Simulation Sightings

29.8.05
 
wwwtools for teachers
WWWtools provides this nice collection of articles on the use of games (mostly the computer based variety) in education. The collection includes some links posted elsewhere on this blog.
 [link]
26.8.05
 
From Creating Passionate Users: Build something cool in 24 hours
total immersion / ultra-rapid game development "The notion is this: stick people in a house for 48 hours, with a goal to have something created at the end. Depending on the nature of the goal, participants may be collaborating (like building a game together) or working alone (musicians composing, writers writing, etc.). The key is the process--a process that forces you to supress the "inner judges" that stifle creativity, and gives you not just permission but an order to create as much as possible, as fast as possible... " reminds me of rapid instructional design
 [link]
13.8.05
 
Video games and education
Innovate - August/September 2005 Volume 1, Issue 6 This special issue of Innovate focuses on the role of video game technology in current and future educational settings. Paul Gee, Kurt Squire, Clark Aldrich contribute articles. (A free registration is required) The Innovate Gateway comes from Nova Southeastern University.
 [link]
 
Asynchronous Workflow-based Group Simulations
Asynchronous Simulations(pdf) Gaming/simulation sessions usually take place synchronously. Group of participants come together in a classroom or conference room. However, in a growing number of cases these synchronous sessions are less convenient. Students ask for more flexible ways of learning. Asynchronous games in which participants are neither active at the same time, nor at the same place could address this need. This article by Pieter van der Hijden describes considerations for this type of simulation game. I thought there were many implications for sustaining interest for any virtual workteam.
 [link]
9.8.05
 
MODIFIED MONOPOLY: The Game
MODIFIED MONOPOLY: The Game Adapted by Morten Ender, the Sociology Program Director in the Department of Behavioral Sciences and Leadership at West Point. The orginal Monopoly Game has been modified to create a shared but simulated introduction to social inequality. The context for this adaptation uses military ranks and relative salaries. You could adapt these for use in other settings.

 [link]
5.8.05
 
Video gaming | Chasing the dream
Video gaming | Chasing the dream From the Economist. An interesting article on the ongoing debate on gaming and the effects on society.
 [link]
 
More on Business war games.
scip.org Newsletter: Business war games. by Mark Chussil, CEO and founder, Advanced Competitive Strategies, Inc. This article provides an overview of war games, when they should be run, and how to choose the proper variety.
 [link]
4.8.05
 
What Is a Business Wargame?
A CEO Refresher - What Is a Business Wargame? by Jay Kurtz--This article highlights some of the key elements of designing and using a board game for businesses.
 [link]

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