spacer
logo Learning Landscapes
ideas
tools
news
people
fun

Web This Site
Archives

November 2003
December 2003
January 2004
February 2004
March 2004
April 2004
May 2004
June 2004
July 2004
August 2004
September 2004
October 2004
November 2004
December 2004
January 2005
February 2005
March 2005
April 2005
May 2005
June 2005
July 2005
August 2005
September 2005
November 2005
December 2005
January 2006
February 2006
March 2006
April 2006
May 2006
June 2006
July 2006
August 2006
September 2006
November 2006
December 2006
January 2007
April 2007
May 2007
June 2007
September 2007
October 2007
November 2007
December 2007
January 2008
February 2008
March 2008
April 2008
May 2008
July 2008
October 2008
November 2008
January 2009
Atom Feed

Open links in new window

Simulation Sightings

28.10.07
 
When work becomes a game
When work becomes a game From the BBC an article about games and the workplace. The interesting idea comes in the second half of the article with notion that elements of games are being incorporated into the "real" workplace world. The elements are in a way the most obvious parts of the massively multiplayer games such as guilds and a virtual currency. A re-read of Chris Crawford's out of print text The Art of Computer Game Design should be required for HR professionals interested in making work more engaging.

Labels: ,

 [link]
26.10.07
 
Tabletop Olympics at NASAGA
The other week we were at NASAGA, Bernie De Koven, funsmith, led a session that introduced Junkyard Sports ® Tabletop Olympics. (Those are Becky's hands playing High Cup Jump.)

It was a great session and a very useful idea. Read more from Bernie at Deepfun.com

Labels: , ,

 [link]
3.10.07
 
Ready to Wear
Here are a couple of ready to use simulation resources. These come out of operations research but have implications for many domains as they are based in systems thinking.

  • The Distribution GameThe Distribution Game is a freeware computer-based simulation game of a two level distribution system. The player controls shipments from a supplier and from a central warehouse. Student reviews have been enthusiastic. The animation of the trucks is a crowd-pleaser. The game is designed to be run in about 2 hours. By Peter L. Jackson, John A. Muckstadt School of Operations Research and Industrial Engineering, Cornell University
  • Experiential Learning Activities for Operations ManagementThis page describes the experiential learning activities and games Ron Wright and Salwa Ammar use while teaching production and operations management at Le Moyne College in Syracuse, NY

Labels:

 [link]
 
A Short List of Articles on Simulation and Game Design
The Art of Computer Game Design--Implications for all types of simulation design.
Of FUN and Flow by Bernie DeKoven
Rieber - Seriously Considering Play
Business Simulations and the Role of the Manager
Flight Simulators for Management Education

Labels:

 [link]
 
D.I.Y.--Simulation and Game Design
Links mentioned in the workshop Designing Great Games and Simulations by Kevin Eikenberry and Chris Saeger

Evaluate Training Games With This Checklist from Thiagi
Board Game Evaluation from Exploratory Learning through Simulations and Games, San Diego State University
Ten Secrets of Successful Simulations by Gary Shirts
Faster, Better, Cheaper by Thiagi
A Dozen Design Questions by Kevin Eikenberry
Getting Started by Chris Saeger
Production Simulations--Inspiration for this session

Labels:

 [link]

powered by Blogger