When work becomes a game
When work becomes a game From the BBC an article about games and the workplace. The interesting idea comes in the second half of the article with notion that elements of games are being incorporated into the "real" workplace world. The elements are in a way the most obvious parts of the massively multiplayer games such as guilds and a virtual currency. A re-read of Chris Crawford's out of print text
The Art of Computer Game Design should be required for HR professionals interested in making work more engaging.
Labels: ideas, news
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Tabletop Olympics at NASAGA

The other week we were at NASAGA,
Bernie De Koven, funsmith, led a session that introduced
Junkyard Sports ® Tabletop Olympics. (Those are Becky's hands playing High Cup Jump.)
It was a great session and a very useful idea. Read more from Bernie at
Deepfun.com
Labels: fun, people, tools
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Ready to Wear
Here are a couple of ready to use simulation resources. These come out of operations research but have implications for many domains as they are based in systems thinking.
- The Distribution GameThe Distribution Game is a freeware computer-based simulation game of a two level distribution system. The player controls shipments from a supplier and from a central warehouse. Student reviews have been enthusiastic. The animation of the trucks is a crowd-pleaser. The game is designed to be run in about 2 hours. By Peter L. Jackson, John A. Muckstadt School of Operations Research and Industrial Engineering, Cornell University
- Experiential Learning Activities for Operations ManagementThis page describes the experiential learning activities and games Ron Wright and Salwa Ammar use while teaching production and operations management at Le Moyne College in Syracuse, NY
Labels: tools
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D.I.Y.--Simulation and Game Design
Links mentioned in the workshop
Designing Great Games and Simulations by
Kevin Eikenberry and Chris Saeger
Evaluate Training Games With This Checklist from Thiagi
Board Game Evaluation from Exploratory Learning through Simulations and Games, San Diego State University
Ten Secrets of Successful Simulations by Gary Shirts
Faster, Better, Cheaper by Thiagi
A Dozen Design Questions by Kevin Eikenberry
Getting Started by Chris Saeger
Production Simulations--Inspiration for this session
Labels: tools
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