How the Heck Do I Get started?

By Christopher Saeger


This is an attempt to set down some of the questions that I consider when I start to design. If you find this messy, you should see what really happens!


Immersion: The point of immersion is to get a good feel for and a comprehensive view of the performance issue you are considering. You may gather a lot of information here. But paradoxically, you are gathering it to strip it to its learning essence later. Answer following questions




Imagine: This step asks the question, What if it was only a game? Take what you gathered in immersion and group it into some headings:




Integration: In this step you are connecting the “real world” game to other games. As you develop your answers to the questions above begin to think about what games come to mind.



You get the idea. Be open to many ideas in this step. Your game will probably be a combination of many other game ideas. As you think about the game, consider the learners.




Implementation: From Imagining and Integration you will have some ideas. It's time to take get some news print and begin to sketch out a game board. Grab some poker chips, coins, or whatever's handy and put them to work as game pieces. Alternatively you might decide to get out a deck of cards and being to layout the play. As you experiment, think about how the play affects the players? Are they just gaming or does the play begin to engage them with the learning outcomes.


Once I have the game concept at this level its time to flesh it out a bit and play with friends to get some reaction. This is also the time to think more about the role of the facilitator. In the initial testing you are trying to answer the following questions:



Next Steps: Then comes the full development effort. This can involve writing of facilitation guides, participant materials, game pieces and possibly game boards. I will save these for another time.


COPYRIGHT © 2003
Learning Landscapes All rights reserved