When work becomes a game
When work becomes a game From the BBC an article about games and the workplace. The interesting idea comes in the second half of the article with notion that elements of games are being incorporated into the "real" workplace world. The elements are in a way the most obvious parts of the massively multiplayer games such as guilds and a virtual currency. A re-read of Chris Crawford's out of print text
The Art of Computer Game Design should be required for HR professionals interested in making work more engaging.
Labels: ideas, news
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Second Life--Get a Job?
An article in
Workforce Management about finding a job in second life. Where even fun and fantasy can become work :-) or is this game for real?
Help Wanted in Second LifeLabels: news
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Meet the Second Life--Same As the First Life
IBM to give birth to 'Second Life' business group Here is a story about IBM using the Second Life Virtual World for traninng and mentoring purposes. A great idea--The funny thing is they use it to mimic the "real world" an
watch the audience "watching" an interview... Oh well.
From CnetNews.com
Labels: news
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Saving the World, One Video Game at a Time - New York Times
Saving the World, One Video Game at a Time - New York Times Here is the quick read.
- Games do a good job of presenting complex systems.
- Games can provoke useful discussion of an issue even when the game presents a low fidelity version of the issue.
- Are games art?
As a friend of mine commented a long time ago. The simulation is really just an excuse for a good debrief. It makes me think that a useful addition to these "serious games" would be a good debriefing engine. Some kind of discussion forum? A book discussion like gathering? How would you debrief a computer based simulation game played at a distance?
Labels: news
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NewsHour Extra: Can "Serious Games" Improve Your Mind? -- November 28, 2005
A lesson plan for teaching about serious games. Too bad it didn't include a quiz game :-) It has a boring essay assignement :-(
Labels: ideas, news
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